A card shop is a retail floor, a vault, and a venue.
Most build-outs solve one of the three. We draw all of it — layout, cases, lighting, millwork, and signage — as a set your contractor builds from.
Start a projectA general retail designer has never had to price a room that sells eight-dollar packs and eight-thousand-dollar slabs at the same counter.
So the cases end up where the light is worst, the play space eats the margin square footage, the buylist conversation happens in the middle of the browsing traffic, and on release day the line runs through the singles wall. None of that shows up on a floor plan drawn by someone who has never worked a Friday night in a card shop.
What a build-out covers
Zoning
Singles, sealed, supplies, and play — placed in the order people actually move through them.
Display cases
Sightlines, reach, lock lines, and the angles a camera can't cover.
Lighting
Color temperature that flatters a slab, aimed to keep glare off acrylic.
The counter
Grading intake, buylist negotiations, and a POS that stops being the bottleneck.
Breaking and streaming
A corner that reads on camera and doesn't leak sound onto the floor.
Tournament floor
Table pitch, circulation, and power that doesn't run across a walkway.
Security
Line of sight, case hardware, and where the money actually sits.
Release day
Where the line forms — inside and out — before it forms itself.
How it goes
01
Discovery and measure
02
Concept and zoning
03
Design development
04
Documentation
Tell us about the space.
Whether it's an empty lease, a shop you're outgrowing, or a floor that has never quite worked — start there.
Start a project